using System.Collections.Generic;
using System.Diagnostics;


namespace Brick
{
	public class SDKSendEventManager
	{
		public static Stopwatch startTime = new Stopwatch();

		public static void unlockLevelEvent(int level, float score)
		{
		}

		public static void sendPlayGameEvent(string time)
		{
			int id = 1021;
			//SDKManager.SendEvent(id, time);
		}

		public static void startGameEvent(int level)
		{
			startTime.Start();
			int id = 1009;
			//SDKManager.SendEvent(id, level.ToString());
		}

		public static void endGameEvent(int level)
		{
			startTime.Stop();
			sendPlayGameEvent(startTime.ElapsedMilliseconds.ToString());
		}

		public static void sendCustomEvent(string module, string mevent, int step, string value)
		{
			int id = 1017;
			List<string> list = new List<string>();
			list.Add(module);
			list.Add(mevent);
			list.Add(step.ToString());
			list.Add(0.ToString());
			list.Add("null");
			list.Add(value);
			List<string> data = list;
			//SDKManager.SendEvent(id, data);
		}
	}
}


